The Shadow Knight teleports above you(marked by dark clouds) and then does a downward stab attack. The Shadow Knight pulls out a bow and fires a few arrows before continuing his normal attacks The Shadow Knight prepares his sword and the does a forward thrust Note: Easily dodged with a jump. Note: If you are directly next to the Black Knight, this attack will not hit you, allowing you to get a few more attacks in before your next dodge. The Black Knight then spends a moment with his sword on the ground. The Shadow Knight raises its' sword above its' head and then, after a very short delay, will swing downward in the way its' facing. The Black Knight will always open with a downward stab towards the player. If the player comes close enough the Black Knight will start to attack. You can still take elemental damage even though you are immune if you are using the Death's Acolyte Background or armor with the Death becomes easier to encounter attribute or using eleclance under water (1 damage to electricity).The Black Knight will stand idle until the player approaches. There are four types of resistances that protect you against fire, ice, lightning and poison damage. The amount of CRIT you have depends on the amount of LCK you have.Įach point of LCK does not always grant the same amount of CRIT.Įvery 1 DEX grants 1 ASPD and every 4 SPD grant 1 ASPDĮach point of x resistance increases your resistance to x damage by 25% You can also directly increase your RNG by wearing rings with the +x damage attribute. Like MEL, RNG can be a fraction and result in slightly different damage numbers. RNG is increased by 1 for every 2 DEX or 4 STR the player has. Increased damage of thrown or ranged weapons. You can also directly increase your MEL by wearing rings with the +x damage attribute. MEL can be a fraction, resulting in slightly different damage results. MEL is increased by 1 for every 2 STR or 4 DEX the player has.Īll characters also start with 1 additional MEL that is independent of MEL gained from STR or DEX. ![]() LCK also affects your evasion and other chance based effects such as Shrines or Chests.ĭefense is how resistant you are to physical damage.Įvery point of DEF has a 1/3 chance to proc, reducing the amount of damage you take by 1 each.įor every 5 points of DEF the player has, 1 is guaranteed to proc on taking physical damage. Contrary to most other stats, you do not always gain the same amount of CRIT for every point of LCK.ĬRIT caps at 50%, requiring exactly 38 LCK. Increasing your LCK grants additional CRIT. Luck affects your critical strike rate and evasion, as well as chance based effects. The number of all spell charges and the damage of most spells scales on INT. Intelligence affects spell power as well as the number of spell charge each spell has. VIT also affects the time you can breathe underwater and while using Wallphasing or Floorphasing. Your maximum HP increase by 10 for every VIT you gain. STR also increases distance travelled and damage of thrown doodads.ĭexterity increases your attack speed, casting speed, and damage, especially with ranged weapons.Įvery 2 DEX grant 1 RNG and every 4 DEX grant 1 MEL. Strength increases your damage, especially with melee weapons.Įvery 2 STR grant 1 MEL and every 4 STR grant 1 RNG.
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